Stardust Odyssey: City's Last Stand

“In a city shrouded in dust, Stardust is the key to life, but it is controlled by the few. As the city tilts further into imbalance, four groups emerge with their own goals and challenges. Will they work together to restore balance?”

Concept Services Reading Gallery Reviews Contact
Stardust Odyssey cover art

Welcome

Stardust Odyssey: City's Last Stand is a board game that takes you on a thrilling adventure through a wobbly, crumbling planet. Life's not easy here, and players will face quirky, everyday dilemmas like, “Will half a boiled egg keep us full?” or “Which dust filter will actually save us?” Along the way, you'll meet fascinating characters—like “Tiny Star Hunters... Forbidden Book Writers... and the Governor of Star Tower.”

When push comes to shove, the big question is: “Do you go for personal glory or aim for a collective win?” Get ready for non-stop fun with Stardust Odyssey as you play, chat, negotiate, and make big decisions! Dive into this epic adventure on a planet that's on the brink, and imagine a future where everyone can win together!

Game Concept

Behind Dusty City: Game Concept and Feedbacks — 15 min

Game Services

Explore our range of services designed to enhance your gaming experience for deeper engagement with the game's background and further application.

More About the Project

About this project

ABOUT THIS PROJECT: Performing Inequality through Stardust Odyssey Tabletop Game

Rubkwan Thammaboosadee · Sep 17, 2024 · 3 min read

"Stardust Odyssey is not just a game; it's a space designed to provoke conversations, challenging players to confront socio-economic..."

The Unfinished Journey of the 'Dust Cleaner'

The Unfinished Journey of the 'Dust Cleaner'

Dan · May 17, 2025 · 4 min read

“Unlocking the collective victory feels refreshing.” His voice was sweet, his demeanor cheerful...

Two Cities on the Same World

Two Cities on the Same World: A Double-Table Session

Rubkwan · May 15, 2025 · 7 min read

This game may not be about being ‘good’ or ‘bad’ at playing — it pushes us to question what makes ‘being good’ possible...

Quick Words from Our Players

“If you look at the game, it has its own functions. But from a human perspective, it's about emotions. Normally, games are played to increase fun and skills, but this one seems to fulfill emotions. Some events connect, like the ‘festival every seven years’.” Amorndech Mahothan
“The power came from everyone. My other power was that I had nothing to lose. The negotiation power was that I didn't know what would happen, so I had nothing to lose. The power to negotiate comes from those who believe together in an uncertain future crisis.” Chaiwat Wannakhot
“I loved the story, loved the characters, loved how cute and whimsical it all felt. At first I was just focused on my own mission, but as I kept playing, more of the story unfolded — it felt like I understood the social issues in it a lot more.” Thitiwan Klatalumbon

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