
PUBLIC
"Stardust Odyssey has been presented, discussed, showcased, and played both nationally and internationally, aiming to spark dialogue and action on inequality through its drama-based process."

​MAY 2025: Public Play Session on International Labour Day, Bangkok Art and Culture Centre
On 1 May 2025, Stardust Odyssey was featured in front of the Bangkok Art and Culture Centre (BACC) as part of the International Labour Day program organised by Workers Union. Passersby were invited to experience the game firsthand, sparking conversations around labour rights and social inequality. The event aimed to foster critical awareness through interactive play in a public setting.

April 2024: Distributed to School Teachers in Thailand
In April 2024, Stardust Odyssey was given away to school teachers in Thailand through a social media campaign. The activity invited educators to brainstorm how they would respond if education were limited only to those with resources. Teachers were encouraged to reflect on their role in fostering active citizenship—not just among students, but also within themselves—through critical engagement with inequality.

March 2025: Talk at the Center for Southeast Asia Studies, UC Berkeley, USA
In March 2025, a talk titled Rehearsing Changes: Art and Everyday Politics in Thailand was presented at the Center for Southeast Asia Studies, UC Berkeley. As part of the talk, Stardust Odyssey: City’s Last Stand (2025)—a tabletop game that simulates present-day crises—was introduced as a tool to explore socio-economic inequality through embodied experience and collective decision-making. The talk highlighted how artistic projects like this aim to make political structures visible in everyday life and create imaginative spaces where people can rehearse and envision meaningful change.

APRIL 2025: First English Edition Landed in Gothenburg, Sweden
In April 2025, the first English edition of Stardust Odyssey was presented to Prof. Gregg Bucken-Knapp from the University of Gothenburg, Sweden. His co-created serious board game, At The Crossroads (2024), features a canvas bag design that symbolises the experiences of Ukrainians forced to flee following Russia’s full-scale invasion. This design served as a key inspiration for the packaging of Stardust Odyssey. The exchange marked a meaningful cross-cultural collaboration, connecting shared commitments to education and social change through play.

August 2024: Presentation and Showcasing at the 8th Designs for Learning Conference, Stockholm University, Sweden
On 29 August 2024, Stardust Odyssey was presented and showcased at the Designs for Learning Conference at Stockholm University. The session "Stardust Odyssey: City's Last Stand”: Redefining 'Active Citizens' in Thai Neoliberal Education and Reimagining 'A Better Society' for the Many, Through a Tabletop Game"" invited participants to explore the game’s core elements and mechanics. It highlighted how tabletop games, utlising process drama, can contribute to learning design by fostering engagement, collaboration, and critical reflection.

July 2024: Pitching at Thingstigate’s Project Ideas and Funding (PIF) Workshop, HDK-Valand – Academy of Art and Design, Gothenburg, Sweden
On 29–30 July 2024, Stardust Odyssey was pitched at Thingstigate’s Project Ideas and Funding (PIF) Workshop in Gothenburg. Invited by Tintin Wulia, Senior Researcher at HDK-Valand – Academy of Art and Design, the project was presented as a game-based research initiative that uses everyday objects to reflect the values of Thai society. These objects—often tools of containment within unjust systems—are reimagined in the game as instruments for collective action and structural change, resonating with Thingstigate’s core vision.

June 2024: Workshops with Educators, Activists, Workers, and Students
From April to June 2024, Stardust Odyssey held a series of official workshops with educators, activists, workers, and university students. These sessions explored how the game’s drama-based approach can be used as a tool for critical thinking and collective problem-solving. Participants engaged in playtesting, reflection, and dialogue on tackling systemic inequality.